Update and Bugfixes in Godot Engine
Meme Destroyer » Devlog




First and second image:
I created a code where the high score is saved, unlike before when only the last round's score was recorded.
Third and fourth image:
Projectiles no longer despawn incorrectly. The bug has been fixed.
I hope I’ve fixed this bug now. Let me know if it still doesn’t work!
Got Any Ideas?:
If you have any suggestions for features I should add to my game, feel free to leave them in the comments!
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