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Devlog #3 : Update and Bugfix again
November 18, 2025
by
Eligel1A
1
#Godot, #bugfixes, #updates
Update: I made a new mouse pointer so it fits the scene better. I adjusted the sounds so they’re no longer annoying. Before, they would stack on top of each other, but now they don’t. Only one sou...
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Devlog #2 : Update and Bugfix
November 18, 2025
by
Eligel1A
1
#Godot
Bugfixes (Image 1): There was a bug where the timer that makes the enemies stronger would trigger earlier than intended after re-entering the map. Instead of using an Autoload, I used a normal node an...
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Devlog #1 : Update and Bugfixes
November 17, 2025
by
Eligel1A
1
#Update and Bugfixes, #Godot Engine
First and second image: I created a code where the high score is saved, unlike before when only the last round's score was recorded. Third and fourth image: Projectiles no longer despawn incorrectly...
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